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321. Undock : set ship speed to MAX, not to zero - in Player Features and Ideas Discussion [original thread]
Orbits actually vary in their angle, even for the same ship so you'd actually get as many different orbits of the station as there are people orbiting it, collisions would still be possible, but for crossing other's orbits instead.
- by Altaica Amur - at 2007.11.01 17:34:00
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322. Improved System Scanning Arrays - in Player Features and Ideas Discussion [original thread]
/Signed So long as there's a delay in being able to track down the cloakers I think this is perfectly fine since it's often used not even for guerilla warfare but simply for harassing system defenders by jumping around and cloaking and then hangi...
- by Altaica Amur - at 2007.10.30 00:19:00
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323. Ship age - in Player Features and Ideas Discussion [original thread]
Quote: What about going further? The longer you have a ship, the better you know it, the more tweaks you make to get that little bit extra out of it - why not add a tiny amount to PG, CPU etc the older it gets? Just now if you're rich there'...
- by Altaica Amur - at 2007.10.29 23:57:00
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324. IDEA: New ship type for Rev III - in Player Features and Ideas Discussion [original thread]
This would be a lot nicer in the destroyer class as that's currently the class that already specializes in this sort of activity, indeed it's one of the few useful things you can do with a destroyer. Something more like this would probably work a ...
- by Altaica Amur - at 2007.10.29 23:49:00
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325. Cosmic event with result's !! - in Player Features and Ideas Discussion [original thread]
There's one rather large problem with this, with so many 'roids about where are you going to have your ship? Most of the time when I mine or rat I like to avoid being inside the 'roid field itself because then I run into the damn things all the fr...
- by Altaica Amur - at 2007.10.29 23:38:00
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326. "retire" old ship designs. - in Player Features and Ideas Discussion [original thread]
A much simpler solution would be to simply release a 'Raven Mk. 2' that changes the appearance while retaining the same stats, owners of BPOs and BPCs are wired the updated specs so there'd be no contruction of the 'old' ships any more the only th...
- by Altaica Amur - at 2007.10.29 23:28:00
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327. Petiton "Don't nerf Myrmidons" - in Test Server Feedback [original thread]
Quote: (besides a drake CANNOT! tank 800+ dps, for that long(and 1-2 neut/nos will kill it in 2sec, since no cap=no res= dead drake and lost X billion isk (if it should be able to tank 800+ dps.) Errrr, no. Passive tanking means that eve...
- by Altaica Amur - at 2007.10.29 17:38:00
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328. why all this nefing.. - in Test Server Feedback [original thread]
My main issue with this is the fact that they think they can do it all at once, forgetting that no matter how many people they have working at CCP they won't always be able to predict the side affects of the changes they make. Without a doubt some...
- by Altaica Amur - at 2007.10.29 15:50:00
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329. POS sensors - in Test Server Feedback [original thread]
In replying to another thread here about cloaking and log-off tactics I came across a comment about giving POSs some sort of structure to enable them to track down cloaked ships. Given that POSs are what claim sovereignty for an entire system it s...
- by Altaica Amur - at 2007.10.20 11:33:00
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330. why are isk grinders protected so much? - in Test Server Feedback [original thread]
This is all quite silly, logging off isn't a mechanic, it's a basic function of any online game, there's no escaping it and it's also incredibly stupid to essentially punish people for living with poor internet connections by making logging of s...
- by Altaica Amur - at 2007.10.20 11:18:00
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331. Mission running Rohk - in Ships and Modules [original thread]
I've actually done this before and was pretty successful at it, 350s are definitely the way to go because you actually want to hit the cruisers that you'll have to deal with from time to time where 425s are a ***** to fit and are a pain to hit a...
- by Altaica Amur - at 2007.10.19 06:57:00
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332. Player Made Ship Skins - in Player Features and Ideas Discussion [original thread]
My advice for this is yes and no. Certainly creating a complete skin for your ships would be a very bad idea because of the technical challanges for the players as well as the issues loading 600+ ship skins in a large fleet battle. That dosen't me...
- by Altaica Amur - at 2007.10.04 08:06:00
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333. 249.99km locking range - in Ships and Modules [original thread]
Either extend the locking range or give us better verity of t2 rail ammo so that a Rokh pilot can choose a more powerful ammo that goes 20% less far instead of having to leap down to t1 ammo where they have to go pretty far down the line to find e...
- by Altaica Amur - at 2007.10.04 00:38:00
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334. Passive tanking is still to overpowered - Here's why - in Ships and Modules [original thread]
Quote: when using the same number of slots, shield tanking > armor tanking in every way. SHield tanking reps both more hp/sec and does so using less cap/hp. It does use more cap/sec, but thats only cause it reps so much more per sec. med...
- by Altaica Amur - at 2007.10.04 00:00:00
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335. Passive tanking is still to overpowered - Here's why - in Ships and Modules [original thread]
This is largely discussing where passive shield tanking is at it's most powerful so for the sake of balance I'm going to explain a few things about shield tanking as a whole. 1. Active shield tanking by and large sucks until you have at the very ...
- by Altaica Amur - at 2007.10.03 23:00:00
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336. Here is how to passive shield tank for those that want know. - in Ships and Modules [original thread]
I've always had a lot of fun with a passively tanked Caracal setup with a PDS and a power relay in the lows an AB 3 passive hardeners and the piece de resistance the large shield expander that makes it all possible. Heavy missiles in hi slots of c...
- by Altaica Amur - at 2007.09.01 07:53:00
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337. How much for MC? - in Corporation, Alliance and Organization Discussions [original thread]
The way I see it it depends on a number of things, is MC truly a coalition of mercs or is it just a cool name. If they truly are in character as their name suggests then you have to ask yourself what do they get out of it that they couldn't get ou...
- by Altaica Amur - at 2007.08.31 22:36:00
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